This week, engineer Adam Wilson made global headlines by updating Twitter using his brainwaves. "USING EEG TO SEND TWEET" he explained.
Wilson's achievement was actually pretty trivial. He used a system called BCI2000, found in hundreds of laboratories across the globe, that can do the job of a keyboard for any software program. But it was significant precisely because it was trivial: mind-reading tech is going to have a massive impact this year.
In the coming months, cheap headsets that let you control technology with the electrical signals generated by your firing neurons will go on sale to the general public. Our relationship with technology – and our brains – will never be the same again.
Researchers have developed systems that read brainwaves – in the form of electroencephalogram (EEG) signals – in order to help people suffering from disabilities or paralysis control wheelchairs, play games Movie Camera, or type on a computer. Now, two companies are preparing to market similar devices to mainstream consumers.
Australian outfit Emotiv will release a headset whose 16 sensors make it possible to direct 12 different movements in a computer game. Emotiv says the helmet can also detect emotions.
Compatible with any PC running Windows, it will ship later this year for $299 (see image). They have shown off a game where the player moves stones to rebuild Stonehenge using mind power alone.
Californian company NeuroSky has also built a device that can detect emotions: the firm says it can tell whether you are focused, relaxed, afraid or anxious, for example.
Rather than selling it directly to the public, NeuroSky is licensing its set-up to other companies, including Mattel, Nokia and Sega. Mattel, for example, will soon sell a game which involves players levitating a ball using thought alone.
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